DEV LOG #3 – MAJOR UPDATE

Hello there!

We have been continuing the development of Wild Rails here in Oulu Game Lab and we have lot of new features to share with you! Our team has also participated in some really interesting events this autumn. But let’s go through these new features in more detail!

Shaders

Our team leader Justus has been updating the shaders of the game. Finally, we have implemented see-through and other custom shaders to the game. Now a transparent effect on objects and walls will activate when the player characters are behind them. This allows you to see your character in action all time!

New camera

Another helpful change was the new camera system. Our project manager Mika used Unity’s Cinemachine plugin to modify the camera in a way, that when the player characters are far from each other the camera will zoom out. Now players can follow the action a lot easier.

Respawning

After a lot of feedback, we finally implemented one of the most requested features: player character respawning. Even if the system is still work in progress, in our latest build, players can use 5 lifes – shared between all the characters – to respawn and continue the mission.
We are exploring other ideas regarding the respawning, that would fit better with the co-op mechanics of the game.

Horde mode

We decided that to give a real sense of pressure, just a simple timer in the level wouldn’t be enough. That’s why with our lead developer Juho, we designed and implemented the horde mode. With this new system, when the timer runs out, the player will still be able to complete the level, but a horde of enemies will start spawning intensively. The players can keep fighting, until the mission is complete, or the players are defeated. The horde mode is not just a pressuring mechanic, but it also proved to be extremely fun!

Edge climbing

During our playtests, one of the main feedbacks has always been that it was too easy to fall off and die when dashing from platform to another. We implemented a feature that allows the player to grab the edge of the platform if they fall off. This prevents the accidental and annoying deaths. The player will lose health while trying to climb up to the platform. Rapidly pressing the indicated button will allow you to climb up and continue playing.

Character selection screen

At the beginning of the mission, players can now select their desired character with a new selection menu.

Safe and opening system

In the latest build, we introduced a new alternative way of collecting loot: The safes. To open the safe, the player must press the indicated button with the right rhythm. When opening, depending on its dimension, the safe will release a certain amount of coin bags. This gives more variation to the looting mechanics.

Explosive crates and dynamite

Finally, one of the most exciting features has been implemented: Explosions! Now players can use dynamite to deal damage. They can also cause explosions by shooting at nitro and dynamite crates found around the wagons. Now wooden crates are destructible, so you can use these explosions to your advantage when progressing through the mission.

New playable characters

John ‘Mr. Bull’ Duncan, gentleman and heavy lifter, and Jessie ‘Mountain Lion’ Joyce, combat expert, join Ms. Piggy as playable characters.

New enemy

The Hyena, dynamite thrower

Overall audio implementation with FMOD and new horde music

With our composer and audio designer Dario we decided to start implementing the middleware FMOD in the project. It gives more control on all the audio features in the game and it allows a dynamic and more professional approach. To enhance the sense of pressure during the horde mode we implemented a new soundtrack for it. Here you can listen to a little preview!

Marketing and events

With the goal of expanding our network and meeting potential publishers, our team leader Justus participated at the Gamescom in Cologne. Oulu Game Lab also organized a trip to the Tokyo game show and we were lucky to be able to send our 3D artist Lauri to represent our team there. He was able to showcase our game demo and receive feedback.

At the end of September, we organized a road trip to participate at Nordic Game Summit in Kajaani with most of our team. We also had the chance to attend lectures from the experts in the gaming industry.

We have many features we are currently working on and we can’t wait to share them with you!

-Offset Games team

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